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Fehler #41837

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Strath: Gauntlet Gate Crash

Von b2b-Spikeone vor 7 Monaten hinzugefügt. Vor 7 Monaten aktualisiert.

Status:
Bestätigt
Priorität:
Normal
Zugewiesen an:
-
Kategorie:
-
Zielversion:
-
Beginn:
14.10.2023

Beschreibung

Thread 21 (Thread 0x7fff41dd2700 (LWP 10099)):
#0 Spell::DoAllEffectOnRealTarget (this=this@entry=0x7ffdf3856080, target=target@entry=0x7ffdb99bb980) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Spell.cpp:1674
#1 0x0000555555ad2b84 in Spell::handle_immediate (this=this@entry=0x7ffdf3856080) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Spell.cpp:4375
#2 0x0000555555ad1278 in Spell::cast (this=this@entry=0x7ffdf3856080, skipCheck=skipCheck@entry=true) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Spell.cpp:4274
#3 0x0000555555ad1b8f in Spell::prepare (this=this@entry=0x7ffdf3856080, targets=targets@entry=0x7fff41dd0510, triggeredByAura=triggeredByAura@entry=0x0) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Spell.cpp:3933
#4 0x000055555594f75e in Unit::CastSpell (this=0x7ffe00b462c0, Victim=0x7ffe00b462c0, spellInfo=0x7fffd2e28ff0, triggered=<optimized out>, castItem=0x0, triggeredByAura=0x0, originalCaster=..., triggeredBy=0x0, skipSpellQueue=true) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Unit.cpp:1603
#5 0x000055555594fb46 in Unit::CastSpell (this=0x7ffe00b462c0, Victim=0xf13000616a01009d, spellId=27861, triggered=192, triggered@entry=true, castItem=0xcfd1, castItem@entry=0x0, triggeredByAura=0x0, originalCaster=..., triggeredBy=0x84b5, triggeredBy@entry=0x0, skipSpellQueue=true) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Unit.cpp:1556
#6 0x00007fff43a50552 in GOUse_go_gauntlet_gate (pPlayer=<optimized out>, pGo=<optimized out>) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/scriptdev2/scripts/eastern_kingdoms/stratholme/stratholme.cpp:76
#7 0x00005555558175df in GameObject::Use (this=0x7ffe0a63fa00, user=0x7ffd9ec00600, lockType=lockType@entry=LOCKTYPE_NONE) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/GameObject.cpp:1173
#8 0x0000555555b14cce in Spell::SendLoot (this=this@entry=0x7ffda8f59600, guid=..., loottype=loottype@entry=LOOT_SKINNING, lockType=LOCKTYPE_NONE) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/SpellEffects.cpp:4110
#9 0x0000555555b15061 in Spell::EffectOpenLock (this=0x7ffda8f59600, eff_idx=EFFECT_INDEX_0) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/SpellEffects.cpp:4239
#10 0x0000555555ac13e7 in Spell::HandleEffects (this=this@entry=0x7ffda8f59600, pUnitTarget=pUnitTarget@entry=0x0, pItemTarget=pItemTarget@entry=0x0, pGOTarget=pGOTarget@entry=0x7ffe0a63fa00, i=i@entry=EFFECT_INDEX_0, DamageMultiplier=DamageMultiplier@entry=1) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Spell.cpp:5503
#11 0x0000555555ac2c52 in Spell::DoAllEffectOnTarget (this=0x7ffda8f59600, target=<optimized out>) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Spell.cpp:1956
#12 0x0000555555ad2d8c in Spell::handle_immediate (this=this@entry=0x7ffda8f59600) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Spell.cpp:4430
#13 0x0000555555ad1278 in Spell::cast (this=0x7ffda8f59600, skipCheck=<optimized out>) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Spell.cpp:4274
#14 0x0000555555ad351e in Spell::update (this=<optimized out>, difftime=<optimized out>, isQueued=<optimized out>) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Spell.cpp:4655
#15 0x0000555555ad364b in SpellEvent::Execute (this=0x7ffda8d9d540, e_time=4097892, p_time=<optimized out>) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Spell.cpp:8739
#16 0x0000555555cad02b in EventProcessor::Update (this=this@entry=0x7ffd9ec00780, p_time=p_time@entry=66) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/framework/Utilities/EventProcessor.cpp:47
#17 0x000055555596ce87 in Unit::Update (this=this@entry=0x7ffd9ec00600, update_diff=update_diff@entry=66, p_time=p_time@entry=66) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Unit.cpp:357
#18 0x000055555590840a in Player::Update (this=0x7ffd9ec00600, update_diff=66, p_time=66) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Player.cpp:1283
#19 0x0000555555a46532 in WorldObject::UpdateHelper::Update (time_diff=<optimized out>, this=<synthetic pointer>) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Object.h:541
#20 Map::Update (this=0x7ffe4bbe6180, t_diff=@0x7ffda8d9f690: 66) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/Map.cpp:533
#21 0x0000555555a55fcd in MapUpdateRequest::call (this=0x7ffda8d9f670) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/game/MapUpdater.cpp:50
#22 0x0000555555caba51 in DelayExecutor::svc (this=0x7fff4484b988) at /data/home/agent-03/agent/work/bbf28ae09a13b583/source/src/shared/DelayExecutor.cpp:70
#23 0x00007ffff792a59d in ACE_Task_Base::svc_run(void*) () from /usr/lib/libACE-6.4.5.so
#24 0x00007ffff792b5cf in ACE_Thread_Adapter::invoke_i() () from /usr/lib/libACE-6.4.5.so
#25 0x00007ffff792b4e9 in ACE_Thread_Adapter::invoke() () from /usr/lib/libACE-6.4.5.so
#26 0x00007ffff6b786db in start_thread (arg=0x7fff41dd2700) at pthread_create.c:463
#27 0x00007ffff5d5e61f in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:95


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Von b2b-Spikeone vor 7 Monaten aktualisiert


Man sieht, dass nur ein Spieler den Debuff erhalten hat - der ander enicht

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