Fehler #19664
geschlossenFehler #7084: [Klassen-Bug] Schamane
[Klassen-Bug] [Schamane] Waffe des Windzorns Cooldown + OH AP Bonus
Beschreibung
Cooldown
Der Cooldown von Waffe des Windzorns ist hier unter 3s:
Auf dem Screenshot erkennt man 2 WF Procs auf aufeinanderfolgende Schläge, obwohl der Waffenspeed unter 3s ist:
Combatlog rundet die Sekunden und dadurch scheint es, als wären zwischen den Schlägen 3s vergangen.
Enhance Shaman: The Collected Works of Theorycraft, Vol I
1.1.1 Weapon Speed Interaction
Weapon Speeds play an important role in maximizing DPS from Windfury procs. The goal is to chain WF procs every 3 seconds, as soon as each cooldown ends. Both the OH and the MH need to be as slow as possible to achieve this(they do not need to be matched in speed, just as slow as you can get it). The idea is to reduce the number of swings made during the time that windfury is on cooldown. Since the cooldown is 3 seconds, weapons speeds are preferred to be close to that speed, generally this means 2.6 - 2.8 under current itemization. The idea is that a faster weapon would proc a WF, and then strike again within the cooldown window, which means that windfury would exit cooldown and your weapon would still be on some significant portion of its swing timer, unable to proc another WF.
Modeling at one time indicated weapons hasted between 1.51 and 1.41 speed will actually experience a sharp decrease in potential Windfury DPS. The range of 1.51- 1.41 speed was believed to cause the main hand to always finish a swing just before the end of a WF cooldown, making you wait longer for the next eligible swing that can proc WF. If hasted in this period for a long duration, you could expect WF DPS contribution to decrease. However, you'll also experience many more white swings during that time, and so the loss of potential WF procs should be offset by the increased white DPS. It is no longer believed that the 1.5 to 1.4 hasted speed will actually cause any decrease in DPS - you should notice an overall increase.
Früheres Ticket #12169
Offhand-Damage
Die AP des Procs werden in der Offhand halbiert. Siehe Upload
WFOffhand | |
---|---|
Soll | [((1-3) + (334/14) x1.6)/2 + (623/14 x1.6)] x1.08 = 98 |
Ist | 49 |
WFMainhand | WFOffhand | |
---|---|---|
Soll | (Wp_Dmg) + ((AP/14) xWp_Speed) + (WF_AP/14) xWp_Speed) | ((Wp_Dmg) + (AP/14) xWp_Speed)/2 + (WF_AP/14) xWp_Speed) |
Ist | (Wp_Dmg) + ((AP/14) xWp_Speed) + (WF_AP/14) xWp_Speed)? | [((Wp_Dmg) + (AP/14) xWp_Speed) + (WF_AP/14) xWp_Speed)]/2 |
Dies sollte laut diesen Quellen nicht so sein:
Offhand procs do less damage than main hand procs, and they share the same lockout timer. By minimizing the amount of offhand procs in comparison to main hand procs the theory is that you will generate more overall damage. This isn't quite as noticeable at earlier levels of itemization since it has been revealed that the AP from the Windfury proc applied to the offhand is not halved as you would expect
There's a whole thread on that here:
The Change to Windfury and You! (does not apply to warriors)The general idea is that the WF bonus isn't halved but the damage still is. Everytime your OH procs it's keeping your MH from proccing for 3 seconds.
und folgende Posts, bestätigen dieses Statement.
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