https://www.bluetracker.gg/wow/topic/us-en/17367749902-proof-that-chaosbolt-doesnt-ignore-resilience/
#260 - May 27, 2009, 7:58 p.m.
Blizzard Post
UPDATE: Chaos Bolt obeys resilience on Live.
There was a rumor , apparently long-standing because I believed it, that things that ignored damage reduction effects also ignored resilience.
When the designers made the change to Chaos Bolt for 3.1.3, they verified that this was NOT the case. Chaos Bolt currently does less damage to targets with resilience on live. They went ahead and made the change to make Chaos Bolt not ignore damage reduction effects (like Barkskin and Spell Warding), since it was never intended to do so anyway and we hoped this would help balance it against the damage increase it received in 3.1.2. I was just misinformed about the final implementation. The post I made last night was in error, and I apologize for any confusion. Sadly, many developers will now have to die as a result of this mistake.
Our intent is that the 3.1.3 change will remain as documented and we don't think Chaos Bolt needs any additional nerfs.
#330 - May 27, 2009, 9:20 p.m.
resilience is not considered a damage reduction effect
In dem Post geht es um Chaosblitz, allerdings ist der letzte Satz allgemein relevant
Das Talent hat das wording "damage reduction effects", dazu zählt Resilience allerdings laut Bluepost nicht dazu
http://urbad.net/blue/us/17367979734-Chaos_Bolt_change_depressing
(der Change: Patch 3.1.3 (2009-06-02): This spell no longer ignores damage reduction effects of the target.)
We thought actually fixing the undocumented bonus, which felt more like a bug than anything (in the sense that the tooltip never even claimed it bypassed damage reduction) would keep the spell balanced in its current form.
We expected Sanctified Wrath to have the same bug, but if you read the tooltip is actually says it bypasses damage reduction. So we are leaving it as is for now.
Abhärtung sollte durch das Talent also nicht ignoriert werden.
Spells wie Dispersion oder Baumrinde haben einen damage reduction Effekt (Mod Damage Taken - %), der eigentlich ignoriert werden sollte, was es derzeit scheinbar nicht korrekt tut. Siehe auch #37063 (da ist der Effekt allerdings "Mod AoE Damage Taken %")