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Fehler #12226

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[Quest][Teufelswald] Alter Geist

Von Rushor vor fast 10 Jahren hinzugefügt. Vor mehr als 8 Jahren aktualisiert.

Status:
Live
Priorität:
Normal
Zugewiesen an:
-
Kategorie:
Quests
Zielversion:
Beginn:
11.01.2015
Update Text Deutsch:

Arei muss nun durch den düsteren Teufelswald begleitet werden um die finale Verwandlung erleben zu können.


Beschreibung

http://de.wowhead.com/quest=4261
http://www.wowhead.com/npc=9598
http://www.wowwiki.com/Quest:Ancient_Spirit

Questgeber beschwörbar mit
[17:08:26]11445 - [Flöte der Urtume]
aus der vorquest 'Purified!'

On accept
Arei says: Please, help me to get through this cursed forest, <race>.

In combat

This creature suffers from the effects of the fel... We must end its misery.
I regret that I must fight this &lt;target&gt;.
That I must fight my own kind deeply saddens me.
Help me with this &lt;target&gt;!
I sense the taint of corruption upon this &lt;target&gt;. Help me destroy it!
This &lt;target&gt; has been driven mad from the corruption!

Crossing the river
The corruption has not left any of the creatures of Felwood untouched, <name>. Please, be on your guard.

Objective complete
Arei says: I can sense it now, <name>. Ashenvale lies down this road.
Arei says: I feel... something strange...
Arei says: <name>, my form has now changed! The true strength of my spirit is returning to me now... The cursed grasp of the forest is leaving me.
Arei says: Thank you, <name>. Now my spirit will finally be at peace.

Upon reaching the road, an ambush of three Irontree Wanderers will surround Arei. Kill them to complete the quest.
https://github.com/CoronaCore/OneScripts/commit/56b71963478d5b8957329f387b59a47a31db638e

Die Quest ist auf autocomplete und das gesamte Eskortevent fehlt.

say  SAY_CLEAR_PATH
    4000
    DoScriptText(SAY_ASHENVALE, m_creature, pPlayer);
    5000
    SAY_TRANSFORM
    3000
    DoCastSpellIfCan(m_creature, SPELL_AREI_TRANSFORM);
                if (Player* pPlayer = GetPlayerForEscort())
                    DoScriptText(SAY_LIFT_CURSE, m_creature, pPlayer);
    7000
    if (Player* pPlayer = GetPlayerForEscort())
                {
                    DoScriptText(SAY_AREI_ESCORT_COMPLETE, m_creature, pPlayer);
                    pPlayer->GroupEventHappens(QUEST_ID_ANCIENT_SPIRIT, m_creature);
                    m_creature->ForcedDespawn(10000);
                }

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