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Fehler #12226

Von Rushor vor mehr als 9 Jahren aktualisiert

http://de.wowhead.com/quest=4261 
 http://www.wowhead.com/npc=9598 
 http://www.wowwiki.com/Quest:Ancient_Spirit 

 Questgeber beschwörbar mit  
 [17:08:26]11445 - [Flöte der Urtume]  
 aus der vorquest 'Purified!' 

 On accept 
     Arei says: Please, help me to get through this cursed forest, <race>.  

 In combat 

     This creature suffers from the effects of the fel... We must end its misery. 
     I regret that I must fight this <target>. 
     That I must fight my own kind deeply saddens me. 
     Help me with this <target>! 
     I sense the taint of corruption upon this <target>. Help me destroy it! 
     This <target> has been driven mad from the corruption!  

 Crossing the river 
     The corruption has not left any of the creatures of Felwood untouched, <name>. Please, be on your guard.  

 Objective complete 
     Arei says: I can sense it now, <name>. Ashenvale lies down this road.  
     Arei says: I feel... something strange...  
     Arei says: <name>, my form has now changed! The true strength of my spirit is returning to me now... The cursed grasp of the forest is leaving me.  
     Arei says: Thank you, <name>. Now my spirit will finally be at peace.  

 Upon reaching the road, an ambush of three Irontree Wanderers will surround Arei. Kill them to complete the quest.  
 https://github.com/CoronaCore/OneScripts/commit/56b71963478d5b8957329f387b59a47a31db638e 

 Die Quest ist auf autocomplete und das gesamte Eskortevent fehlt. 


 <pre> 
 say    SAY_CLEAR_PATH 
     4000 
     DoScriptText(SAY_ASHENVALE, m_creature, pPlayer); 
     5000 
     SAY_TRANSFORM 
     3000 
     DoCastSpellIfCan(m_creature, SPELL_AREI_TRANSFORM); 
                 if (Player* pPlayer = GetPlayerForEscort()) 
                     DoScriptText(SAY_LIFT_CURSE, m_creature, pPlayer); 
     7000 
     if (Player* pPlayer = GetPlayerForEscort()) 
                 { 
                     DoScriptText(SAY_AREI_ESCORT_COMPLETE, m_creature, pPlayer); 
                     pPlayer->GroupEventHappens(QUEST_ID_ANCIENT_SPIRIT, m_creature); 
                     m_creature->ForcedDespawn(10000); 
                 } 
 </pre> 

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