Fehler #31694
Von Sockentester vor fast 6 Jahren aktualisiert
Was noch offen ist: -Sinnvolles Zeitfenster für die erste Salve und die ersten Geister finden(kommt immer zusammen) DONE -Timer vom DND anschauen DONE -Timer der Addfähigkeiten anschauen DONE -In welcher Phase dürfen die Adds welche Fähigkeiten nutzen DONE -Wann/wie werden Adds wiederbelebt/verwandelt und wann explodieren sie *tl;dr:* 25hc *Lady:* With the findings in this ticket and in #30586 we can conclude that shadowbolts need to be changed to a repeat timer of 2 to 3 seconds and that the initial timing of FV should be between 5 and 35 seconds. Ghost timer should always be together with Volley. DnD could be confirmed to be correct via logs. *Fanatics:* Vampiric Might initial timer is most likely a set value, not a range. We can almost certainly say that this timer should be 15 or 16 seconds. Dark Martyrdoms occur way too often on RG. Also the timer should be between 6 and 55 seconds, not 18 to 32. Necrotic Strike repeat Timer needs to be adjusted: Should be 10 to 20 seconds, not 11 to 13. Shadow Cleave Timer needs to be adjusted: Should be 10 to 16 seconds, not 10 to 11. *Adherents:* init timers are way too high. Should be: Curse of Torpor: 6 to 10 seconds Deathchill: 3 to 5 seconds Shroud of the occult: 12 to 21 seconds Also these shouldn't have the ability frost fever. Adds use their abilities throughout the fight.