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Fehler #31694

Von Sockentester vor mehr als 5 Jahren aktualisiert

Was noch offen ist: 

 -Sinnvolles Zeitfenster für die erste Salve und die ersten Geister finden(kommt immer zusammen) DONE 
 -Timer vom DND anschauen DONE 
 -Timer der Addfähigkeiten anschauen DONE 
 -In welcher Phase dürfen die Adds welche Fähigkeiten nutzen DONE 
 -Wann/wie werden Adds wiederbelebt/verwandelt und wann explodieren sie 


 *tl;dr:* 

 25hc 

 *Lady:* 

 With the findings in this ticket and in #30586 we can conclude that shadowbolts need to be changed to a repeat timer of 2 to 3 seconds and that the initial timing of FV should be between 5 and 35 seconds. Ghost timer should always be together with Volley. 

 DnD could be confirmed to be correct via logs. 

 *Fanatics:* 

 Vampiric Might initial timer is most likely a set value, not a range. We can almost certainly say that this timer should be 15 or 16 seconds. 
 Dark Martyrdoms occur way too often on RG. Also the timer should be between 6 and 55 seconds, not 18 to 32. 
 Necrotic Strike repeat Timer needs to be adjusted: Should be 10 to 20 seconds, not 11 to 13. 
 Shadow Cleave Timer needs to be adjusted: Should be 10 to 16 seconds, not 10 to 11. 

 *Adherents:* 

 init timers are way too high. Should be: 

 Curse of Torpor: 6 to 10 seconds 
 Deathchill: 3 to 5 seconds 
 Shroud of the occult: 12 to 21 seconds 

 Also these shouldn't have the ability frost fever. 

 Adds use their abilities throughout the fight.

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