Fehler #9738
geschlossenFehler #7078: [Klassen-Bug] Paladin
[Klassen-Bug][Paladin] Bedrohungsaufbau durch Heilzauber ist zu hoch
Beschreibung
Hatte vorhin mit merga kurz getestet, wieviel threat die Heilung von einem Paladin macht.
Dabei stellten wir fest, dass ein 880 Healkrit genau 440 aggro erzeugt.
Das sollte so nicht sein, da der Paladin nur 25% aggro für ein heal bekommen sollte.
Habe den wichtigsten Teil aus der Quelle schon mal hingeschrieben, damit es einfacher zu sehen ist:
[[Paladins receive 50% threat from healing compared to other healers. This is designed to stop them tanking instances by healing everything in sight. As a side affect, this gives them a decent advantage over other healers where healing threat is an issue.
I.e. 1hp healed by a paladin is the same threat as 0.25 unmodified damage.
When the Righteous Fury buff is active, Holy damage causes 1.6 threat, or 1.9 threat if you have 3/3 Improved Righteous Fury.
Holy Shield damage gives another 1.35 multiplier, for 1.9 * 1.2 = 2.565 threat per damage with talented Righteous Fury.
Righteous Fury has been modified in 2.0.1 to affect all paladin spells, including healing. This means a Paladin with talented Righteous Fury up heals for almost the same threat as a priest/druid without threat reduction talents (0.25*1.9=0.475, compared to 0.5 heal threat for other heal classes)
Righteous Defense has the same behaviour as the warrior Taunt, with the exception that it is cast on a friendly unit and taunts 3 mobs attacking that player.]]
[[http://web.archive.org/web/20130511030120/http://elitistjerks.com/f31/t9258-kenco_guide_threat/]]