ID - 28085 Negative Aufladung
=================================================
Description: Verursacht bei in der Nähe befindlichen befreundeten Zielen, die den Effekt 'positive Aufladung' unterliegen, $s1 Naturschaden.
Category = 0, SpellIconID = 1885, activeIconID = 0, SpellVisual = (7562,0)
Family SPELLFAMILY_GENERIC, flag [0] 0x00000000 [1] 0x00000000 [2] 0x00000000
SpellSchoolMask = 8 (SPELL_SCHOOL_MASK_NATURE)
DamageClass = 0 (SPELL_DAMAGE_CLASS_NONE)
PreventionType = 0 (SPELL_PREVENTION_TYPE_NONE)
=================================================
Attributes: 0x09000010 (SPELL_ATTR0_ABILITY, SPELL_ATTR0_CASTABLE_WHILE_MOUNTED, SPELL_ATTR0_CASTABLE_WHILE_SITTING)
AttributesEx1: 0x00080088 (SPELL_ATTR1_CANT_BE_REDIRECTED, SPELL_ATTR1_CANT_BE_REFLECTED, SPELL_ATTR1_CANT_TARGET_SELF)
AttributesEx2: 0x20000000 (SPELL_ATTR2_CANT_CRIT)
AttributesEx3: 0x20000100 (*SPELL_ATTR3_ONLY_TARGET_PLAYERS*, SPELL_ATTR3_NO_DONE_BONUS)
ID - 28062 Positive Aufladung
=================================================
Description: Verursacht bei in der Nähe befindlichen befreundeten Zielen, die den Effekt 'negative Aufladung' unterliegen, $s1 Naturschaden.
Category = 0, SpellIconID = 1886, activeIconID = 0, SpellVisual = (7559,0)
Family SPELLFAMILY_GENERIC, flag [0] 0x00000000 [1] 0x00000000 [2] 0x00000000
SpellSchoolMask = 8 (SPELL_SCHOOL_MASK_NATURE)
DamageClass = 0 (SPELL_DAMAGE_CLASS_NONE)
PreventionType = 0 (SPELL_PREVENTION_TYPE_NONE)
=================================================
Attributes: 0x09000010 (SPELL_ATTR0_ABILITY, SPELL_ATTR0_CASTABLE_WHILE_MOUNTED, SPELL_ATTR0_CASTABLE_WHILE_SITTING)
AttributesEx1: 0x00080088 (SPELL_ATTR1_CANT_BE_REDIRECTED, SPELL_ATTR1_CANT_BE_REFLECTED, SPELL_ATTR1_CANT_TARGET_SELF)
AttributesEx2: 0x20000004 (SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS, SPELL_ATTR2_CANT_CRIT)
AttributesEx3: 0x20000100 (*SPELL_ATTR3_ONLY_TARGET_PLAYERS*, SPELL_ATTR3_NO_DONE_BONUS)
=================================================
computer sagt nein
bei tests erhalte ich auch keinen schaden dadurch