Fehler #14825
geschlossenFehler #6592: [Quest] Höllenfeuerhalbinsel - Hauptticket
[Quest][BC] Felshetzereier
Von Bajonne vor fast 10 Jahren hinzugefügt. Vor fast 10 Jahren aktualisiert.
Beschreibung
Seit neustem spawnen die Felshetzereier nicht mehr die Rund um 25,66 erscheinen sollten nicht mehr. Nach Rücksprache mit anderen Spielern waren die wohl stand letzter Woche ( 28. Kalenderwoche ) noch normal da. Auch die Drops von Stachelklauenhuschern finden nicht statt.
Von Rushor vor fast 10 Jahren aktualisiert
- Kategorie wurde auf Gameobjekte gesetzt
- Zielversion wurde auf Quests - TBC gesetzt
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1454.32, 3410.63, 33.7528, -2.98451, 0, 0, 0.996917, -0.078459, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1487.05, 3485.96, 35.9917, 1.74533, 0, 0, 0.766044, 0.642788, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1550.03, 3482.92, 22.1351, 0.593412, 0, 0, 0.292372, 0.956305, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1508.24, 3521, 44.0006, 0.855211, 0, 0, 0.414693, 0.909961, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1521.25, 3579.68, 42.4182, 1.25664, 0, 0, 0.587785, 0.809017, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1577.29, 3556.44, 27.1141, 2.75762, 0, 0, 0.981627, 0.190809, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1562.09, 3513.75, 15.0146, 3.05433, 0, 0, 0.999048, 0.043619, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1570.08, 3608.21, 34.4878, -0.226893, 0, 0, 0.113203, -0.993572, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1567.18, 3641.98, 35.3063, 2.3911, 0, 0, 0.930418, 0.366501, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1516.25, 3643.16, 57.9111, 2.19912, 0, 0, 0.891007, 0.453991, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1583.75, 3695.95, 38.2794, -2.77507, 0, 0, 0.983255, -0.182235, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1673.1, 3670.81, 42.2603, -3.12414, 0, 0, 0.999962, -0.008727, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1575.8, 3714.62, 41.2229, -1.13446, 0, 0, 0.5373, -0.843391, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1671.59, 3721.71, 40.2057, -0.680679, 0, 0, 0.333807, -0.942641, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1605.5, 3748.2, 40.7818, -2.14675, 0, 0, 0.878817, -0.477159, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1612.86, 3790.18, 41.8398, 1.79769, 0, 0, 0.782608, 0.622515, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1678.6, 3765.22, 36.0637, -2.19912, 0, 0, 0.891007, -0.45399, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1703.92, 3786.84, 43.0485, 2.68781, 0, 0, 0.97437, 0.224951, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1677, 3784.55, 36.1985, -1.55334, 0, 0, 0.700909, -0.71325, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1627.01, 3821.61, 42.6317, 2.37365, 0, 0, 0.927184, 0.374607, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1610.14, 3821.65, 45.2767, -2.00713, 0, 0, 0.843391, -0.5373, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1689.29, 3814.72, 39.6838, -0.575959, 0, 0, 0.284015, -0.95882, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3519, 3676, 1, 1, -1737.05, 3841.65, 45.011, -0.767945, 0, 0, 0.374607, -0.927184, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1721.5, 3790, 51.1653, 0.069813, 0, 0, 0.034899, 0.999391, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1732.82, 3858.01, 43.4132, 2.72271, 0, 0, 0.978148, 0.207912, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1715.59, 3822.59, 45.5329, 0.488692, 0, 0, 0.241922, 0.970296, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1703.81, 3842.95, 40.5757, -3.00197, 0, 0, 0.997564, -0.069756, 181, 100, 1); REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1665.58, 3634.54, 32.3296, -1.02974, 0, 0, 0.492424, -0.870356, 180, 100, 1);
es sind jede menge spawns in der live db eingetragen - sicher dass du hier https://db.rising-gods.de/?object=181385 gesucht hast?
Von Rushor vor fast 10 Jahren aktualisiert
- Thema wurde von [Quest][BC]Felshetzereier zu [Quest][BC] Felshetzereier geändert
- Status wurde von Neu zu Abgewiesen geändert
- Übergeordnetes Ticket wurde auf #6592 gesetzt
die sollten nur rund um 37/88 spawnen (siehe http://www.wowhead.com/object=181385/ravager-egg)
Livelivetest: Die Eier spawnen dort auch (siehe http://i.imgur.com/DE7toIx.jpg)
Zum Drop:
REPLACE INTO `creature_loot_template` VALUES (19189, 1, 85, 1, 0, -6001, 1); REPLACE INTO `creature_loot_template` VALUES (19189, 23217, -4, 1, 0, 1, 1); REPLACE INTO `creature_loot_template` VALUES (19189, 23965, 81, 1, 1, 1, 1); REPLACE INTO `creature_loot_template` VALUES (19189, 23979, 19, 1, 1, 1, 1); REPLACE INTO `creature_loot_template` VALUES (19189, 27674, 50, 1, 0, 1, 1);
http://www.wowhead.com/npc=19189 droppen die Eier bei uns zu 4% wenn man die Quest dazu aktiv hat
Von Bajonne vor fast 10 Jahren aktualisiert
Mea Culpa, ich hab die Spawn Ecke verwechselt.