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Fehler #14825

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Fehler #6592: [Quest] Höllenfeuerhalbinsel - Hauptticket

[Quest][BC] Felshetzereier

Von Bajonne vor fast 9 Jahren hinzugefügt. Vor fast 9 Jahren aktualisiert.

Status:
Abgewiesen
Priorität:
Normal
Zugewiesen an:
-
Kategorie:
Gameobjekte
Zielversion:
Beginn:
16.07.2015
Update Text Deutsch:

Beschreibung

Seit neustem spawnen die Felshetzereier nicht mehr die Rund um 25,66 erscheinen sollten nicht mehr. Nach Rücksprache mit anderen Spielern waren die wohl stand letzter Woche ( 28. Kalenderwoche ) noch normal da. Auch die Drops von Stachelklauenhuschern finden nicht statt.

Aktionen #1

Von Rushor vor fast 9 Jahren aktualisiert

  • Kategorie wurde auf Gameobjekte gesetzt
  • Zielversion wurde auf Quests - TBC gesetzt
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1454.32, 3410.63, 33.7528, -2.98451, 0, 0, 0.996917, -0.078459, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1487.05, 3485.96, 35.9917, 1.74533, 0, 0, 0.766044, 0.642788, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1550.03, 3482.92, 22.1351, 0.593412, 0, 0, 0.292372, 0.956305, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1508.24, 3521, 44.0006, 0.855211, 0, 0, 0.414693, 0.909961, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1521.25, 3579.68, 42.4182, 1.25664, 0, 0, 0.587785, 0.809017, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1577.29, 3556.44, 27.1141, 2.75762, 0, 0, 0.981627, 0.190809, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1562.09, 3513.75, 15.0146, 3.05433, 0, 0, 0.999048, 0.043619, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1570.08, 3608.21, 34.4878, -0.226893, 0, 0, 0.113203, -0.993572, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1567.18, 3641.98, 35.3063, 2.3911, 0, 0, 0.930418, 0.366501, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1516.25, 3643.16, 57.9111, 2.19912, 0, 0, 0.891007, 0.453991, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1583.75, 3695.95, 38.2794, -2.77507, 0, 0, 0.983255, -0.182235, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1673.1, 3670.81, 42.2603, -3.12414, 0, 0, 0.999962, -0.008727, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1575.8, 3714.62, 41.2229, -1.13446, 0, 0, 0.5373, -0.843391, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1671.59, 3721.71, 40.2057, -0.680679, 0, 0, 0.333807, -0.942641, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1605.5, 3748.2, 40.7818, -2.14675, 0, 0, 0.878817, -0.477159, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1612.86, 3790.18, 41.8398, 1.79769, 0, 0, 0.782608, 0.622515, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1678.6, 3765.22, 36.0637, -2.19912, 0, 0, 0.891007, -0.45399, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1703.92, 3786.84, 43.0485, 2.68781, 0, 0, 0.97437, 0.224951, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1677, 3784.55, 36.1985, -1.55334, 0, 0, 0.700909, -0.71325, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1627.01, 3821.61, 42.6317, 2.37365, 0, 0, 0.927184, 0.374607, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1610.14, 3821.65, 45.2767, -2.00713, 0, 0, 0.843391, -0.5373, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1689.29, 3814.72, 39.6838, -0.575959, 0, 0, 0.284015, -0.95882, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3519, 3676, 1, 1, -1737.05, 3841.65, 45.011, -0.767945, 0, 0, 0.374607, -0.927184, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1721.5, 3790, 51.1653, 0.069813, 0, 0, 0.034899, 0.999391, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1732.82, 3858.01, 43.4132, 2.72271, 0, 0, 0.978148, 0.207912, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1715.59, 3822.59, 45.5329, 0.488692, 0, 0, 0.241922, 0.970296, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1703.81, 3842.95, 40.5757, -3.00197, 0, 0, 0.997564, -0.069756, 181, 100, 1);
REPLACE INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (181385, 530, 3483, 3765, 1, 1, -1665.58, 3634.54, 32.3296, -1.02974, 0, 0, 0.492424, -0.870356, 180, 100, 1);

es sind jede menge spawns in der live db eingetragen - sicher dass du hier https://db.rising-gods.de/?object=181385 gesucht hast?

Aktionen #2

Von Rushor vor fast 9 Jahren aktualisiert

  • Thema wurde von [Quest][BC]Felshetzereier zu [Quest][BC] Felshetzereier geändert
  • Status wurde von Neu zu Abgewiesen geändert
  • Übergeordnetes Ticket wurde auf #6592 gesetzt

die sollten nur rund um 37/88 spawnen (siehe http://www.wowhead.com/object=181385/ravager-egg)

Livelivetest: Die Eier spawnen dort auch (siehe http://i.imgur.com/DE7toIx.jpg)

Zum Drop:

REPLACE INTO `creature_loot_template` VALUES (19189, 1, 85, 1, 0, -6001, 1);
REPLACE INTO `creature_loot_template` VALUES (19189, 23217, -4, 1, 0, 1, 1);
REPLACE INTO `creature_loot_template` VALUES (19189, 23965, 81, 1, 1, 1, 1);
REPLACE INTO `creature_loot_template` VALUES (19189, 23979, 19, 1, 1, 1, 1);
REPLACE INTO `creature_loot_template` VALUES (19189, 27674, 50, 1, 0, 1, 1);

http://www.wowhead.com/npc=19189 droppen die Eier bei uns zu 4% wenn man die Quest dazu aktiv hat

Aktionen #3

Von Bajonne vor fast 9 Jahren aktualisiert

Mea Culpa, ich hab die Spawn Ecke verwechselt.

Aktionen

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