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/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Boss_Thekal
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SD%Complete: 95
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SDComment: Almost finished.
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SDCategory: Zul'Gurub
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "zulgurub.h"
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enum Says
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{
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SAY_AGGRO = 0,
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SAY_DEATH = 1
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};
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enum Spells
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{
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SPELL_MORTAL_CLEAVE = 22859,
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SPELL_SILENCE = 23207,
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SPELL_FRENZY = 23128,
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SPELL_FORCE_PUNCH = 24189,
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SPELL_CHARGE = 24408,
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SPELL_ENRAGE = 23537,
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SPELL_SUMMON_TIGERS = 24183,
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SPELL_TIGER_FORM = 24169,
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SPELL_RESURRECT = 24173,
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// Zealot Lor'Khan Spells
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SPELL_SHIELD = 25020,
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SPELL_BLOODLUST = 24185,
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SPELL_GREATER_HEAL = 24208,
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SPELL_DISARM = 22691,
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// Zealot Zath Spells
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SPELL_SWEEPING_STRIKES = 18765,
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SPELL_SINISTER_STRIKE = 15667,
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SPELL_GOUGE = 24698,
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SPELL_KICK = 15614,
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SPELL_BLIND = 21060
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};
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enum Actions
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{
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ACTION_PREVENT_REVIVE = 1
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};
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enum Phases
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{
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PHASE_NORMAL = 1,
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PHASE_FAKE_DEATH = 2,
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PHASE_WAITING = 3,
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PHASE_TIGER = 4
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};
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// abstract base class for faking death
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struct boss_thekalBaseAI : public ScriptedAI
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{
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boss_thekalBaseAI(Creature* creature) : ScriptedAI(creature)
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{
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Phase = PHASE_NORMAL;
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}
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uint8 Phase;
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virtual void OnFakeingDeath() {}
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virtual void OnRevive() {}
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void DamageTaken(Unit* /*killer*/, uint32& damage) override
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{
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if (damage < me->GetHealth())
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return;
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// Prevent glitch if in fake death
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if (Phase == PHASE_FAKE_DEATH || Phase == PHASE_WAITING)
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{
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damage = 0;
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return;
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}
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// Only init fake in normal phase
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if (Phase != PHASE_NORMAL)
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return;
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damage = 0;
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me->InterruptNonMeleeSpells(true);
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me->SetHealth(0);
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me->StopMoving();
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me->ClearComboPointHolders();
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me->RemoveAllAurasOnDeath();
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me->ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
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me->ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
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me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
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me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
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me->ClearAllReactives();
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MoveIdle();
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me->SetStandState(UNIT_STAND_STATE_DEAD);
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Phase = PHASE_FAKE_DEATH;
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OnFakeingDeath();
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}
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void Revive(bool OnlyFlags = false)
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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if (OnlyFlags)
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return;
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me->SetHealth(me->GetMaxHealth());
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Phase = PHASE_NORMAL;
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DoResetThreat();
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Reset();
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// Assume Attack
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if (me->GetVictim())
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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OnRevive();
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}
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void PreventRevive()
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{
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if (me->IsNonMeleeSpellCast(true))
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me->InterruptNonMeleeSpells(true);
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Phase = PHASE_WAITING;
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}
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};
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class boss_thekal : public CreatureScript
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{
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public:
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boss_thekal() : CreatureScript("boss_thekal") { }
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struct boss_thekalAI : public boss_thekalBaseAI
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{
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boss_thekalAI(Creature* creature) : boss_thekalBaseAI(creature)
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{
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instance = creature->GetInstanceScript();
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}
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void Reset() override
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{
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MortalCleaveTimer = 4 * IN_MILLISECONDS;
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SilenceTimer = 9 * IN_MILLISECONDS;
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FrenzyTimer = 30 * IN_MILLISECONDS;
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ForcePunchTimer = 4 * IN_MILLISECONDS;
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ChargeTimer = 12 * IN_MILLISECONDS;
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EnrageTimer = 32 * IN_MILLISECONDS;
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SummonTigersTimer = 25 * IN_MILLISECONDS;
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ResurrectTimer = 10 * IN_MILLISECONDS;
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Phase = PHASE_NORMAL;
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Enraged = false;
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// remove fake death
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Revive(true);
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}
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void EnterCombat(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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instance->SetBossState(DATA_THEKAL, DONE);
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// remove the two adds
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Unit* Lorkhan = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_LORKHAN));
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Unit* pZath = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ZATH));
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if (!Lorkhan || !pZath)
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return;
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Lorkhan->RemoveFromWorld();
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pZath->RemoveFromWorld();
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}
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void JustReachedHome() override
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{
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instance->SetBossState(DATA_THEKAL, FAIL);
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}
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void SpellHitTarget(Unit* /*target*/, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_RESURRECT)
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Revive();
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}
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// Only call in context where m_pInstance is valid
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bool CanPreventAddsResurrect()
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{
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// If any add is alive, return false
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if (instance->GetBossState(DATA_ZATH) != SPECIAL || instance->GetBossState(DATA_LORKHAN) != SPECIAL)
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return false;
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// Else Prevent them Resurrecting
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if (Creature* pLorkhan = me->FindNearestCreature(NPC_ZEALOT_LORKHAN, 500.0f))
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pLorkhan->AI()->DoAction(ACTION_PREVENT_REVIVE);
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if (Creature* pzath = me->FindNearestCreature(NPC_ZEALOT_ZATH, 500.0f))
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pzath->AI()->DoAction(ACTION_PREVENT_REVIVE);
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return true;
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}
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void OnFakeingDeath()
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{
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ResurrectTimer = 10 * IN_MILLISECONDS;
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if (instance)
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{
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instance->SetBossState(DATA_THEKAL, SPECIAL);
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// If both Adds are already dead, don't wait 10 seconds
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if (CanPreventAddsResurrect())
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ResurrectTimer = 1 * IN_MILLISECONDS;
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}
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}
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void OnRevive()
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{
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if (!instance)
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return;
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// Both Adds are 'dead' enter tiger phase
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if (CanPreventAddsResurrect())
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{
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DoCast(me, SPELL_TIGER_FORM, true);
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Phase = PHASE_TIGER;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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switch (Phase)
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{
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case PHASE_FAKE_DEATH:
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if (ResurrectTimer < diff)
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{
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// resurrect him in any case
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DoCast(me, SPELL_RESURRECT);
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Phase = PHASE_WAITING;
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if (instance)
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{
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CanPreventAddsResurrect();
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instance->SetBossState(DATA_THEKAL, IN_PROGRESS);
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}
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}
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else
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ResurrectTimer -= diff;
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// No break needed here
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case PHASE_WAITING:
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return;
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case PHASE_NORMAL:
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if (MortalCleaveTimer < diff)
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{
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DoCastVictim(SPELL_MORTAL_CLEAVE);
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MortalCleaveTimer = urand(15, 20) * IN_MILLISECONDS;
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}
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else
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MortalCleaveTimer -= diff;
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if (SilenceTimer < diff)
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{
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DoCastVictim(SPELL_SILENCE, true);
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SilenceTimer = urand(20, 25) * IN_MILLISECONDS;
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}
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else
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SilenceTimer -= diff;
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break;
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case PHASE_TIGER:
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if (ChargeTimer < diff)
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{
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311
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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312
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{
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313
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DoCast(target, SPELL_CHARGE);
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DoResetThreat();
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AttackStart(target);
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}
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ChargeTimer = urand(15, 22) * IN_MILLISECONDS;
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318
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}
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319
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else
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320
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ChargeTimer -= diff;
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321
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322
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if (FrenzyTimer < diff)
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323
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{
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324
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DoCast(me, SPELL_FRENZY, true);
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325
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FrenzyTimer = 30 * IN_MILLISECONDS;
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326
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}
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327
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else
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328
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FrenzyTimer -= diff;
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329
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330
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if (ForcePunchTimer < diff)
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331
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{
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332
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DoCast(me, SPELL_FORCE_PUNCH);
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333
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ForcePunchTimer = urand(16, 21) * IN_MILLISECONDS;
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334
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}
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335
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else
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336
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ForcePunchTimer -= diff;
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337
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338
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if (SummonTigersTimer < diff)
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339
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{
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340
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DoCast(me, SPELL_SUMMON_TIGERS);
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341
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SummonTigersTimer = 50 * IN_MILLISECONDS;
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342
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}
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343
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else
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344
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SummonTigersTimer -= diff;
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345
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346
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if (!Enraged && !HealthAbovePct(11))
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347
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{
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348
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DoCast(me, SPELL_ENRAGE);
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349
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Enraged = true;
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350
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}
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351
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352
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break;
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353
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}
|
354
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|
355
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DoMeleeAttackIfReady();
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356
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}
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357
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358
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private:
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359
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InstanceScript* instance;
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360
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|
361
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uint32 MortalCleaveTimer;
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362
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uint32 SilenceTimer;
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363
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uint32 FrenzyTimer;
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364
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uint32 ForcePunchTimer;
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365
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uint32 ChargeTimer;
|
366
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uint32 EnrageTimer;
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367
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uint32 SummonTigersTimer;
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368
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uint32 ResurrectTimer;
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369
|
|
370
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bool Enraged;
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371
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};
|
372
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|
373
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CreatureAI* GetAI(Creature* creature) const override
|
374
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{
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375
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return GetInstanceAI<boss_thekalAI>(creature);
|
376
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}
|
377
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};
|
378
|
|
379
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/*######
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380
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## npc_zealot_lorkhan
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381
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######*/
|
382
|
|
383
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class npc_zealot_lorkhan : public CreatureScript
|
384
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{
|
385
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public:
|
386
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npc_zealot_lorkhan() : CreatureScript("npc_zealot_lorkhan") { }
|
387
|
|
388
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struct npc_zealot_lorkhanAI : public boss_thekalBaseAI
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389
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{
|
390
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npc_zealot_lorkhanAI(Creature* creature) : boss_thekalBaseAI(creature)
|
391
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{
|
392
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instance = creature->GetInstanceScript();
|
393
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}
|
394
|
|
395
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void Reset() override
|
396
|
{
|
397
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ShieldTimer = 1 * IN_MILLISECONDS;
|
398
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BloodLustTimer = 16 * IN_MILLISECONDS;
|
399
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GreaterHealTimer = 32 * IN_MILLISECONDS;
|
400
|
DisarmTimer = 6 * IN_MILLISECONDS;
|
401
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Phase = PHASE_NORMAL;
|
402
|
|
403
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instance->SetBossState(DATA_LORKHAN, NOT_STARTED);
|
404
|
|
405
|
Revive(true);
|
406
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}
|
407
|
|
408
|
void EnterCombat(Unit* /*who*/) override
|
409
|
{
|
410
|
instance->SetBossState(DATA_LORKHAN, IN_PROGRESS);
|
411
|
}
|
412
|
|
413
|
void OnFakeingDeath()
|
414
|
{
|
415
|
ResurrectTimer = 10 * IN_MILLISECONDS;
|
416
|
instance->SetBossState(DATA_LORKHAN, SPECIAL);
|
417
|
}
|
418
|
|
419
|
void DoAction(int32 actionId) override
|
420
|
{
|
421
|
if (actionId == ACTION_PREVENT_REVIVE)
|
422
|
{
|
423
|
if (me->IsNonMeleeSpellCast(true))
|
424
|
me->InterruptNonMeleeSpells(true);
|
425
|
|
426
|
Phase = PHASE_WAITING;
|
427
|
}
|
428
|
}
|
429
|
|
430
|
void SpellHitTarget(Unit* /*target*/, SpellInfo const* spell) override
|
431
|
{
|
432
|
if (spell->Id == SPELL_RESURRECT)
|
433
|
Revive();
|
434
|
}
|
435
|
|
436
|
void UpdateAI(uint32 diff) override
|
437
|
{
|
438
|
if (!UpdateVictim())
|
439
|
return;
|
440
|
|
441
|
switch (Phase)
|
442
|
{
|
443
|
case PHASE_FAKE_DEATH:
|
444
|
if (ResurrectTimer < diff)
|
445
|
{
|
446
|
if (instance->GetBossState(DATA_THEKAL) != SPECIAL || instance->GetBossState(DATA_ZATH) != SPECIAL)
|
447
|
{
|
448
|
DoCast(me, SPELL_RESURRECT);
|
449
|
instance->SetBossState(DATA_LORKHAN, IN_PROGRESS);
|
450
|
}
|
451
|
|
452
|
Phase = PHASE_WAITING;
|
453
|
}
|
454
|
else
|
455
|
ResurrectTimer -= diff;
|
456
|
|
457
|
// no break needed here
|
458
|
case PHASE_WAITING:
|
459
|
return;
|
460
|
|
461
|
case PHASE_NORMAL:
|
462
|
// Shield_Timer
|
463
|
if (ShieldTimer < diff)
|
464
|
{
|
465
|
DoCast(me, SPELL_SHIELD);
|
466
|
ShieldTimer = 61 * IN_MILLISECONDS;
|
467
|
}
|
468
|
else
|
469
|
ShieldTimer -= diff;
|
470
|
|
471
|
// BloodLust_Timer
|
472
|
if (BloodLustTimer < diff)
|
473
|
{
|
474
|
// ToDo: research if this should be cast on Thekal or Zath
|
475
|
DoCast(me, SPELL_BLOODLUST);
|
476
|
BloodLustTimer = urand(20, 28) * IN_MILLISECONDS;
|
477
|
}
|
478
|
else
|
479
|
BloodLustTimer -= diff;
|
480
|
|
481
|
// Casting Greaterheal to Thekal or Zath if they are in meele range.
|
482
|
// TODO - why this range check?
|
483
|
if (GreaterHealTimer < diff)
|
484
|
{
|
485
|
if (instance)
|
486
|
{
|
487
|
Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL));
|
488
|
Unit* pZath = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ZATH));
|
489
|
|
490
|
if (!pThekal || !pZath)
|
491
|
return;
|
492
|
|
493
|
switch (urand(0, 1))
|
494
|
{
|
495
|
case 0:
|
496
|
if (me->IsWithinMeleeRange(pThekal))
|
497
|
DoCast(pThekal, SPELL_GREATER_HEAL);
|
498
|
break;
|
499
|
case 1:
|
500
|
if (me->IsWithinMeleeRange(pZath))
|
501
|
DoCast(pZath, SPELL_GREATER_HEAL);
|
502
|
break;
|
503
|
}
|
504
|
}
|
505
|
|
506
|
GreaterHealTimer = urand(15, 20) * IN_MILLISECONDS;
|
507
|
}
|
508
|
else
|
509
|
GreaterHealTimer -= diff;
|
510
|
|
511
|
// Disarm_Timer
|
512
|
if (DisarmTimer < diff)
|
513
|
{
|
514
|
DoCastVictim(SPELL_DISARM);
|
515
|
DisarmTimer = urand(15, 25) * IN_MILLISECONDS;
|
516
|
}
|
517
|
else
|
518
|
DisarmTimer -= diff;
|
519
|
|
520
|
break;
|
521
|
}
|
522
|
|
523
|
DoMeleeAttackIfReady();
|
524
|
}
|
525
|
|
526
|
private:
|
527
|
InstanceScript* instance;
|
528
|
|
529
|
uint32 ShieldTimer;
|
530
|
uint32 BloodLustTimer;
|
531
|
uint32 GreaterHealTimer;
|
532
|
uint32 DisarmTimer;
|
533
|
uint32 ResurrectTimer;
|
534
|
};
|
535
|
|
536
|
CreatureAI* GetAI(Creature* creature) const override
|
537
|
{
|
538
|
return GetInstanceAI<npc_zealot_lorkhanAI>(creature);
|
539
|
}
|
540
|
};
|
541
|
|
542
|
/*######
|
543
|
## npc_zealot_zath
|
544
|
######*/
|
545
|
|
546
|
class npc_zealot_zath : public CreatureScript
|
547
|
{
|
548
|
public:
|
549
|
npc_zealot_zath() : CreatureScript("npc_zealot_zath") { }
|
550
|
|
551
|
struct npc_zealot_zathAI : public boss_thekalBaseAI
|
552
|
{
|
553
|
npc_zealot_zathAI(Creature* creature) : boss_thekalBaseAI(creature)
|
554
|
{
|
555
|
instance = creature->GetInstanceScript();
|
556
|
}
|
557
|
|
558
|
void Reset() override
|
559
|
{
|
560
|
SweepingStrikesTimer = 13 * IN_MILLISECONDS;
|
561
|
SinisterStrikeTimer = 8 * IN_MILLISECONDS;
|
562
|
GougeTimer = 25 * IN_MILLISECONDS;
|
563
|
KickTimer = 18 * IN_MILLISECONDS;
|
564
|
BlindTimer = 5 * IN_MILLISECONDS;
|
565
|
Phase = PHASE_NORMAL;
|
566
|
|
567
|
instance->SetBossState(DATA_ZATH, NOT_STARTED);
|
568
|
|
569
|
Revive(true);
|
570
|
}
|
571
|
|
572
|
void EnterCombat(Unit* /*who*/) override
|
573
|
{
|
574
|
instance->SetBossState(DATA_ZATH, IN_PROGRESS);
|
575
|
}
|
576
|
|
577
|
void OnFakeingDeath()
|
578
|
{
|
579
|
ResurrectTimer = 10 * IN_MILLISECONDS;
|
580
|
|
581
|
instance->SetBossState(DATA_ZATH, SPECIAL);
|
582
|
}
|
583
|
|
584
|
void DoAction(int32 actionId) override
|
585
|
{
|
586
|
if (actionId == ACTION_PREVENT_REVIVE)
|
587
|
{
|
588
|
if (me->IsNonMeleeSpellCast(true))
|
589
|
me->InterruptNonMeleeSpells(true);
|
590
|
|
591
|
Phase = PHASE_WAITING;
|
592
|
}
|
593
|
}
|
594
|
|
595
|
void SpellHitTarget(Unit* /*target*/, SpellInfo const* spell) override
|
596
|
{
|
597
|
if (spell->Id == SPELL_RESURRECT)
|
598
|
Revive();
|
599
|
}
|
600
|
|
601
|
void UpdateAI(uint32 diff) override
|
602
|
{
|
603
|
if (!UpdateVictim())
|
604
|
return;
|
605
|
|
606
|
switch (Phase)
|
607
|
{
|
608
|
case PHASE_FAKE_DEATH:
|
609
|
if (ResurrectTimer < diff)
|
610
|
{
|
611
|
if (instance->GetBossState(DATA_THEKAL) != SPECIAL || instance->GetBossState(DATA_LORKHAN) != SPECIAL)
|
612
|
{
|
613
|
DoCast(me, SPELL_RESURRECT);
|
614
|
instance->SetBossState(DATA_ZATH, IN_PROGRESS);
|
615
|
}
|
616
|
|
617
|
Phase = PHASE_WAITING;
|
618
|
}
|
619
|
else
|
620
|
ResurrectTimer -= diff;
|
621
|
|
622
|
// no break needed here
|
623
|
case PHASE_WAITING:
|
624
|
return;
|
625
|
|
626
|
case PHASE_NORMAL:
|
627
|
// SweepingStrikes_Timer
|
628
|
if (SweepingStrikesTimer < diff)
|
629
|
{
|
630
|
DoCastVictim(SPELL_SWEEPING_STRIKES);
|
631
|
SweepingStrikesTimer = urand(22, 26) * IN_MILLISECONDS;
|
632
|
}
|
633
|
else
|
634
|
SweepingStrikesTimer -= diff;
|
635
|
|
636
|
// SinisterStrike_Timer
|
637
|
if (SinisterStrikeTimer < diff)
|
638
|
{
|
639
|
DoCastVictim(SPELL_SINISTER_STRIKE);
|
640
|
SinisterStrikeTimer = urand(8, 16) * IN_MILLISECONDS;
|
641
|
}
|
642
|
else
|
643
|
SinisterStrikeTimer -= diff;
|
644
|
|
645
|
// Gouge_Timer
|
646
|
if (GougeTimer < diff)
|
647
|
{
|
648
|
DoCastVictim(SPELL_GOUGE);
|
649
|
|
650
|
if (DoGetThreat(me->GetVictim()))
|
651
|
DoModifyThreatPercent(me->GetVictim(), -100);
|
652
|
|
653
|
GougeTimer = urand(17, 27) * IN_MILLISECONDS;
|
654
|
}
|
655
|
else
|
656
|
GougeTimer -= diff;
|
657
|
|
658
|
// Kick_Timer
|
659
|
if (KickTimer < diff)
|
660
|
{
|
661
|
DoCastVictim(SPELL_KICK);
|
662
|
KickTimer = urand(15, 25) * IN_MILLISECONDS;
|
663
|
}
|
664
|
else
|
665
|
KickTimer -= diff;
|
666
|
|
667
|
// Blind_Timer
|
668
|
if (BlindTimer < diff)
|
669
|
{
|
670
|
DoCastVictim(SPELL_BLIND);
|
671
|
BlindTimer = urand(10, 20) * IN_MILLISECONDS;
|
672
|
}
|
673
|
else
|
674
|
BlindTimer -= diff;
|
675
|
|
676
|
break;
|
677
|
}
|
678
|
|
679
|
DoMeleeAttackIfReady();
|
680
|
}
|
681
|
|
682
|
private:
|
683
|
uint32 SweepingStrikesTimer;
|
684
|
uint32 SinisterStrikeTimer;
|
685
|
uint32 GougeTimer;
|
686
|
uint32 KickTimer;
|
687
|
uint32 BlindTimer;
|
688
|
uint32 ResurrectTimer;
|
689
|
|
690
|
InstanceScript* instance;
|
691
|
};
|
692
|
|
693
|
CreatureAI* GetAI(Creature* creature) const override
|
694
|
{
|
695
|
return GetInstanceAI<npc_zealot_zathAI>(creature);
|
696
|
}
|
697
|
};
|
698
|
|
699
|
void AddSC_boss_thekal()
|
700
|
{
|
701
|
new boss_thekal();
|
702
|
new npc_zealot_lorkhan();
|
703
|
new npc_zealot_zath();
|
704
|
}
|