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Fehler #20098

Von B2B-SannerKek vor mehr als 8 Jahren aktualisiert

Silithystgeysir kann nicht aufgehoben werden und folglich sind für Allianz sowie Horde je eine Quest nicht machbar + Wiederholungen ( pvp Quest). 

 betroffene Quests: 
 [A]Durchkämmen der Wüste https://tbcdb.rising-gods.de/?quest=9419 
 [H] Durchkämmen der Wüste https://tbcdb.rising-gods.de/?quest=9422 

 Weitere Infos zu den Quests: 

 _The Silithyst Must Flow aka Sandlol 
 Patch 1.12 introduced a strange substance called Silithyst, which can be obtained by clicking on glowing geysers on the ground all over Silithus. Clicking on these objects will despawn them and give you a debuff called Silithyst, which will make you glow -- allowing enemies to spot you easier -- and slows down your movement to 75%. If you have movement-enhancing spells such as Ghost Wolf or Aspect of the Cheetah, maximum speed is capped at 100%. The debuff is a rather huge disincentive for picking up Silithyst because slow movement is a hindrance to PvP and is extremely annoying to play through. Dying, entering stealth, mounting up, or acquiring immunity causes the Silithyst to be dropped, and dropped Silithyst can be picked up by another player from a mound on the ground. 

 The goal is to turn in 200 Silithyst samples at your faction's Silithyst machines. Each turn-in grants 20 Reputation with Cenarion Circle, 19 Honor and Traces of Silithyst, a 30-minute buff that increases melee, ranged and spell damage by 5%. The first faction that turns in 200 Silithyst samples is granted a zone-wide buff called Cenarion Favor, which increases Cenarion Circle reputation gained from killing monsters in Silithus and Ahn'qiraj by 25%. None of these benefits are particularly compelling, although the reputation gain was substantial for guilds running Ahn'qiraj. Dubbed 'sandlol' by most players, Silithus world PvP was largely unsuccessful. Aside from mechanics that didn't encourage combat -- having the Silithyst debuff meant having to avoid enemies -- everything felt as though it were merely, in the words of Blizzard, tacked on. 

 Sandlol fails for the simple reason that it's deathly boring. Finding the occasional Silithyst Geyser is already a chore in itself, and transporting it on foot at a reduced speed is even more so -- running across the desert at a slowed pace grows old really quickly. Furthermore, it is frustrating to fight with gimped movement speed, making the Silithyst debuff completely PvP-unfriendly. Even without opponents (often the case in the sparsely populated Silithus) the 19 Honor and 20 Reputation takes too long and isn't worthwhile. The +5% damage buff granted by Traces of Silithyst, because it is applied to the player and not the zone, is debatably the only bonus worth obtaining. 
 _ 
 (https://www.engadget.com/2007/12/24/the-art-of-war-craft-outdoor-pvp-part-i-war-in-the-old-world/) 

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