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Allgemein

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Aktionen

Fehler #14880

geschlossen

Fehler #6600: [Quest] Schattenmondtal - Hauptticket

[Scherbenwelt][Schattenmondtal] Immer her mit den Eiern

Von gundalf vor mehr als 9 Jahren hinzugefügt. Vor mehr als 8 Jahren aktualisiert.

Status:
Live
Priorität:
Normal
Zugewiesen an:
-
Kategorie:
Quests
Zielversion:
Beginn:
20.07.2015
Update Text Deutsch:

Der Respawntimer der Eier wurde angepasst


Beschreibung

Die Quest funktioniert nicht ordnungsgemäß. Normalerweise sollten in dem Gebiet "Netherschwingenscherbe" Eier der Netherschwingen vorhanden sein. Allerdings sind diese nicht vorhanden oder haben eine viel zu lange Respawnzeit.

Quest id: 11050
Object id: 185915
Item id: 32506

Aktionen #1

Von Rushor vor mehr als 9 Jahren aktualisiert

  • Thema wurde von [Scherbenwelt] [Schattenmondtal] Immer her mit den Eiern zu [Scherbenwelt][Schattenmondtal] Immer her mit den Eiern geändert
  • Status wurde von Bestätigt zu In Bearbeitung geändert
  • Übergeordnetes Ticket wurde auf #6600 gesetzt
Aktionen #2

Von Rushor vor mehr als 9 Jahren aktualisiert

  • Status wurde von In Bearbeitung zu Ready geändert
  • Zugewiesen an Rushor wurde gelöscht
  • Update Text Deutsch aktualisiert (Vergleich)
Aktionen #3

Von Daejiv vor mehr als 9 Jahren aktualisiert

  • Status wurde von Ready zu Live geändert
Aktionen #4

Von gundalf vor mehr als 9 Jahren aktualisiert

Ist immer noch buggy. Scheint so als wenn die Eier garnicht erst spawnen

Aktionen #5

Von Rushor vor mehr als 9 Jahren aktualisiert

INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3939, 1, 1, -4313.67, 394.126, 80.5183, 2.25775, 0, 0, 0.903932, 0.427675, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3939, 1, 1, -4201.24, 454.032, 30.6692, 3.89059, 0, 0, 0.930691, -0.365807, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3939, 1, 1, -4097.15, 374.124, 31.2206, 1.92474, 0, 0, 0.82055, 0.571575, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5144.27, -1.78132, 99.4608, 6.06852, 0, 0, 0.107128, -0.994245, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5199.02, -106.763, 66.7871, 0.392443, 0, 0, 0.194965, 0.98081, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5075.91, -15.2344, 124.809, 3.40838, 0, 0, 0.991117, -0.132997, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5087.58, 23.4658, 81.0395, 3.25128, 0, 0, 0.998496, -0.0548169, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -4942.5, 131.111, 59.9701, 2.42617, 0, 0, 0.936701, 0.35013, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3967, 1, 1, -4748.55, 124.591, 81.4353, 3.72286, 0, 0, 0.958062, -0.286562, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3967, 1, 1, -4720.53, 288.858, 78.5865, 2.44267, 0, 0, 0.939557, 0.342392, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5177.1, 135.873, 73.4592, 6.23332, 0, 0, 0.0249309, -0.999689, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5105.68, 455.364, 110.498, 4.83611, 0, 0, 0.662039, -0.749469, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -4972.09, 717.299, 81.5666, 2.2836, 0, 0, 0.909384, 0.415957, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5053.52, 455.256, 88.1898, 4.27144, 0, 0, 0.84463, -0.535351, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5246.87, 240.896, 99.7251, 4.4147, 0, 0, 0.804148, -0.594429, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5132.42, 128.614, 129.766, 1.01472, 0, 0, 0.485871, 0.874031, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -4972.19, 87.6174, 61.0909, 3.93782, 0, 0, 0.921794, -0.38768, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5024.45, 220.166, 114.287, 3.89541, 0, 0, 0.929807, -0.368047, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -4936.81, 319.495, 139.284, 4.52216, 0, 0, 0.771066, -0.636755, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5077.8, 428.72, 154.652, 4.38706, 0, 0, 0.812287, -0.583258, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5033.35, 608.854, 180.87, 2.13061, 0, 0, 0.874936, 0.484239, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5051.83, 627.834, 87.6167, 6.27438, 0, 0, 0.00440492, -0.99999, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5055.6, 732.542, 146.914, 0.421609, 0, 0, 0.209247, 0.977863, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5102, 704.365, 85.5892, 2.21232, 0, 0, 0.893984, 0.448099, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5006.26, 618.957, 121.294, 3.98575, 0, 0, 0.91224, -0.409656, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -4936.46, 745.248, 123.715, 4.15853, 0, 0, 0.873491, -0.486841, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -4829.24, 941.203, -19.1996, 4.17425, 0, 0, 0.869638, -0.493689, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5127.18, 921.857, 30.8801, 0.281021, 0, 0, 0.140049, 0.990145, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5226.95, 793.516, 170.249, 1.05386, 0, 0, 0.50288, 0.864356, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5394.82, 624.635, 90.3316, 0.531558, 0, 0, 0.262661, 0.964888, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5418.44, 479.315, 46.9715, 1.49838, 0, 0, 0.681048, 0.732239, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5355.15, 383.567, 141.366, 2.05994, 0, 0, 0.857285, 0.514843, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5217.23, 321.208, 123.557, 1.24313, 0, 0, 0.582308, 0.812968, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5259.96, 187.142, 128.854, 1.51645, 0, 0, 0.687633, 0.726058, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5449.48, -27.6386, 110.242, 1.69788, 0, 0, 0.75058, 0.66078, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5328.71, -59.2049, 87.7553, 2.23729, 0, 0, 0.89951, 0.4369, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5111.62, -103.879, 69.345, 2.638, 0, 0, 0.968467, 0.249144, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -4923.21, -70.224, 123.465, 5.29109, 0, 0, 0.475955, -0.87947, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5286.7, 540.074, 38.8192, 4.40672, 0, 0, 0.806515, -0.591213, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5112.69, 193.908, -8.70476, 5.58874, 0, 0, 0.340286, -0.940322, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5035.16, 510.184, -5.73552, 5.36175, 0, 0, 0.44459, -0.895734, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -4954.32, 536.937, 9.11692, 2.99931, 0, 0, 0.99747, 0.0710835, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5056.48, 437.757, -11.8733, 5.55663, 0, 0, 0.355338, -0.934738, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5098.37, 342.173, 5.60303, 4.28455, 0, 0, 0.841103, -0.540875, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5011.28, 447.044, 18.4435, 4.27041, 0, 0, 0.844905, -0.534916, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5043.54, 385.95, -13.076, 1.82547, 0, 0, 0.79118, 0.611584, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5012.56, 434.033, -8.51579, 0.361459, 0, 0, 0.179747, 0.983713, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5093.39, 448.196, -5.46958, 1.49231, 0, 0, 0.678821, 0.734304, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5102.52, 520.703, -10.7614, 1.60934, 0, 0, 0.720601, 0.69335, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5145.35, 488.005, -13.8352, 2.09, 0, 0, 0.864925, 0.5019, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5182.65, 424.891, -10.4937, 3.2037, 0, 0, 0.999518, -0.0310474, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5136.55, 349.557, -18.2418, 5.51984, 0, 0, 0.372474, -0.928042, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5181.68, 363.423, -20.2869, 2.71675, 0, 0, 0.977523, 0.210829, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5222.82, 331.132, -22.4524, 3.4236, 0, 0, 0.990075, -0.140539, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5118.76, 247.31, -34.2668, 0.533337, 0, 0, 0.263519, 0.964654, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5170.17, 248.15, -32.2746, 1.7562, 0, 0, 0.769528, 0.638613, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5184.85, 116.936, -11.6004, 5.01718, 0, 0, 0.59157, -0.806254, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -4991.95, 268.605, -4.47237, 0.671568, 0, 0, 0.32951, 0.944152, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5219.43, 236.419, -9.73966, 5.38787, 0, 0, 0.432854, -0.901464, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5233.29, 139.929, -13.1268, 0.5993, 0, 0, 0.295186, 0.95544, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5127.42, 90.8563, -12.1978, 1.23783, 0, 0, 0.580152, 0.814509, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -4989.09, 162.38, -14.6778, 0.0479488, 0, 0, 0.0239721, 0.999713, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5064.44, 280.47, -9.30555, 5.31326, 0, 0, 0.466176, -0.884692, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -4969.89, 212.368, -10.2314, 2.05151, 0, 0, 0.855106, 0.518454, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -4913.45, 311.505, -12.9777, 0.608729, 0, 0, 0.299687, 0.954038, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -4975.93, 441.766, 4.01813, 2.51332, 0, 0, 0.951063, 0.308996, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -4888.53, 410.566, -6.05, 2.9188, 0, 0, 0.993802, 0.111167, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5022.49, 700.106, 18.7077, 5.40056, 0, 0, 0.427129, -0.904191, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -4904.75, 598.509, 5.45713, 4.02915, 0, 0, 0.903136, -0.429355, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5087.81, 639.357, 32.7619, 6.05322, 0, 0, 0.114728, -0.993397, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -4993.39, 672.746, 23.5957, 4.70625, 0, 0, 0.709276, -0.704931, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -4870.81, 471.584, -5.1397, 2.92565, 0, 0, 0.994177, 0.107762, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5152.8, 707.601, 43.633, 0.921109, 0, 0, 0.444445, 0.895806, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -4871.32, 531.725, -1.63616, 0.296143, 0, 0, 0.147531, 0.989057, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5175.37, -143.956, 57.6758, 1.51466, 0, 0, 0.686984, 0.726672, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3965, 1, 1, -5077.1, 678, 33.8521, 4.86222, 0, 0, 0.652198, -0.758049, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5075.98, 150.652, 129.223, 2.39362, 0, 0, 0.930879, 0.365328, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -5111.52, 304.007, 161.832, 6.22838, 0, 0, 0.0274015, -0.999624, 900, 0, 1);
INSERT INTO `gameobject` (`id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (185915, 530, 3520, 3759, 1, 1, -4927.34, 44.7405, 61.8062, 1.39853, 0, 0, 0.643656, 0.765315, 900, 0, 1);

Aktionen #6

Von Rushor vor mehr als 8 Jahren aktualisiert

Bedeutung Live:

Der Bug wurde erfolgreich behoben und befindet sich auf dem Spielserver. Sollte der Fehler weiterhin bestehen sollte ein neues Ticket ( https://redmine.rising-gods.de/projects/live/issues/new ) erstellt werden. Anmerkungen in dem alten abgewiesenen oder live genommenen Ticket werden ignoriert und gelöscht.

Aktionen

Auch abrufbar als: Atom PDF